Posts Tagged ‘MUD’

Interactive Narrative Part 2: The Artist and The User

This post is a continuation from the previous post, titled Story and Control.
Games, through the use of cut-scenes, dialogue, and musical scores, can still be very emotionally and intellectually compelling, such as the Metal Gear Solid series.  This requires a very skilled storyteller.  Yet the player is still, in general, being completely guided by the artist.
Now if we look back at film (and perhaps games, too), we notice that sometimes movies can have one or more “alternate endings” (some great examples of this are the Bioshock and Silent Hill game series, as well as the films Ice Harvest and Ronin).  This …

Project Holodeck

Quotes

Stage plays also captivated me, with their sights full of the images of my own miseries: fuel for my own fire. Now, why does a man like to be made sad by viewing doleful and tragic scenes, which he himself could not by any means endure? Yet, as a spectator, he wishes to experience from them a sense of grief, and in this very sense of grief his pleasure consists. What is this but wretched madness? — Augustine, Confessions

Good Reads

IMD Flickr Feed

Other Worlds - USC IMD MFA Thesis Show 2012Other Worlds - USC IMD MFA Thesis Show 2012Other Worlds - USC IMD MFA Thesis Show 2012Other Worlds - USC IMD MFA Thesis Show 2012Other Worlds - USC IMD MFA Thesis Show 2012Other Worlds - USC IMD MFA Thesis Show 2012Other Worlds - USC IMD MFA Thesis Show 2012Other Worlds - USC IMD MFA Thesis Show 2012Other Worlds - USC IMD MFA Thesis Show 2012Other Worlds - USC IMD MFA Thesis Show 2012Other Worlds - USC IMD MFA Thesis Show 2012Other Worlds - USC IMD MFA Thesis Show 2012

Enter your email address to subscribe to this blog and receive notifications of new posts by email.