Posts Tagged ‘MUD’

Interactive Narrative Part 2: The Artist and The User

This post is a continuation from the previous post, titled Story and Control.
Games, through the use of cut-scenes, dialogue, and musical scores, can still be very emotionally and intellectually compelling, such as the Metal Gear Solid series.  This requires a very skilled storyteller.  Yet the player is still, in general, being completely guided by the artist.
Now if we look back at film (and perhaps games, too), we notice that sometimes movies can have one or more “alternate endings” (some great examples of this are the Bioshock and Silent Hill game series, as well as the films Ice Harvest and Ronin).  This …

Project Holodeck

Quotes

The ultimate display would, of course, be a room within which the computer can control the existence of matter. A chair displayed in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such a room would be fatal. With appropriate programming such a display could literally be the Wonderland into which Alice walked. — Ivan Sutherland, The Ultimate Display

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Other Worlds - USC IMD MFA Thesis Show 2012Other Worlds - USC IMD MFA Thesis Show 2012Other Worlds - USC IMD MFA Thesis Show 2012Other Worlds - USC IMD MFA Thesis Show 2012Other Worlds - USC IMD MFA Thesis Show 2012Other Worlds - USC IMD MFA Thesis Show 2012Other Worlds - USC IMD MFA Thesis Show 2012Other Worlds - USC IMD MFA Thesis Show 2012Other Worlds - USC IMD MFA Thesis Show 2012Other Worlds - USC IMD MFA Thesis Show 2012Other Worlds - USC IMD MFA Thesis Show 2012Other Worlds - USC IMD MFA Thesis Show 2012

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