Posts Tagged ‘MUD’

Interactive Narrative Part 2: The Artist and The User

This post is a continuation from the previous post, titled Story and Control.
Games, through the use of cut-scenes, dialogue, and musical scores, can still be very emotionally and intellectually compelling, such as the Metal Gear Solid series.  This requires a very skilled storyteller.  Yet the player is still, in general, being completely guided by the artist.
Now if we look back at film (and perhaps games, too), we notice that sometimes movies can have one or more “alternate endings” (some great examples of this are the Bioshock and Silent Hill game series, as well as the films Ice Harvest and Ronin).  This …

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Quotes

Asking the computer to generate music itself, we encounter what has been called “the computer music problem.” Whereas computers are extremely potent at processing rules and analyzing large amounts of data, we are not very good at formalizing creative and high-quality music performance and composition (if indeed this can be formalized at all). Thus, we are incapable of telling a computer how to go about composing good music — Simon Egenfeldt Nielson, Understanding Video games

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