Tag Archive for MUD

Interactive Narrative Part 2: The Artist and The User

This post is a continuation from the previous post, titled Story and Control. Games, through the use of cut-scenes, dialogue, and musical scores, can still be very emotionally and intellectually compelling, such as the Metal Gear Solid series.  This requires a very skilled storyteller.  Yet the player is still, in general, being completely guided by the artist. Now if we… Read more →