IndieCade was a blast this year. The great thing is that it not only gets developers creating alternative games, but it gets them inventing alternative game platforms, most often bringing very fresh and intriguing experiences.
Now I’m still a little unsure about the place 3D in filmmaking, but in games the limitless potential for new experimental gameplay is unmistakable. So the first game that really struck me, and took up a good chunk of the show floor, was The Depths to Which I Sink, a 3D installment that actually used the Z-axis (the axis that comes at you) as its core …














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