About This Blog
This blog is dedicated to manifestations of cinematic art and interactive technology, particularly in relation to virtual reality, narrative design, photorealism, and atmospheric immersion. It is also a place to post my random thoughts, quirky observations, bizarre theories, and creative works.
The artistic goal of VR is to not only develop a new form of expression, but to emerge as a new medium of narrative and gameplay experience. Because this technology is theoretically limitless, so are the range of experiences in terms of emotions, atmosphere, feelings, mechanics, and story.
The future of VR may in fact be the closest thing we will get to Beauty itself – if such a Form were to exist. This line of technology can potentially lead to a glimpse of paradise. And like with any rapidly evolving technology, it can also have a dark side.
To learn more about what exactly this whole Virtual Reality thing is, browse my blog or check out Resources. There are articles for beginners and seasoned technologists alike.
“Nothing is more free than the imagination of man; and though it cannot exceed that original stock of ideas furnished by the internal and external senses, it has unlimited power of mixing, compounding, separating and dividing these ideas.”
-David Hume, An Enquiry Concerning Human Understanding, p. 466.
Thanks for checking out my blog! Here’s a bit about myself:
- I’m absolutely in love with virtual reality, head-mounted displays, motion capture systems, avatar embodiment, interactive cinema, meta-analysis of narrative architecture, and a bunch of other weird stuff!
- I’m studying Interactive Entertainment at the Interactive Media Division, part of the University of Southern California’s School of Cinematic Arts. My focus is the intersection of narrative architecture with VR – how storytelling happens in intimate immersive virtual space.
- I’m producing Project Holodeck, a virtual reality and motion tracking project that has been featured on The Verge, IGN, Kotaku, NBC, Huffington Post, and many others.
- Also Producer of Wild Skies, the first VR game on the system, as well as Lead Designer of Zombies on the Holodeck, a game for Oculus Rift and Razer Hydra. Previously I was Lead Designer on Shayd, a virtual reality experience at the Institute for Creative Technologies’ MxR Lab.
- I’ve interned with the community team at Insomniac Games, taught game design and modding at UCLA with internalDrive, developed website and branding elements with marketing agency talkTECH Communications, and directed / assistant directed a bunch of commercials and short films.
- I love being immersed in the multifaceted and thriving industries of Los Angeles, constantly seeking culminations where fields merge and new experiences are born. If you are interested in connecting, check out Contact.