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Zombies on the Holodeck! New Game for Project Holodeck and Oculus Rift Plays with Film Conventions in Virtual Reality
March 11th, 2013 by jimbo2goVirtual Reality is a young medium. Zombies on the Holodeck was started to explore virtual environments outside of strict realism. Recreating a wholly photorealistic world ...
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Three Fundamental Ways that Virtual Reality is Changing the Future of Game Design
December 2nd, 2012 by jimbo2goMost games are designed with a computer screen or television in mind – but what happens when the screen is attached to your face? What ...
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Speechless Protagonists, Spatial Storytelling, and Immersive Worlds: Half-Life Game Narrative Review at GDC 2012
September 14th, 2012 by jimbo2goThe Game Narrative Summit is coming up next month in Austin, and features an all-star lineup of speakers talking transmedia, indie games, blockbusters, and everything ...
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Zombies on the Holodeck! New Game for Project Holodeck and Oculus Rift Plays with Film Conventions in Virtual Reality
Submitted by jimbo2go on March 11th, 2013
Three Fundamental Ways that Virtual Reality is Changing the Future of Game Design
Submitted by jimbo2go on December 2nd, 2012
Speechless Protagonists, Spatial Storytelling, and Immersive Worlds: Half-Life Game Narrative Review at GDC 2012
Submitted by jimbo2go on September 14th, 2012
Virtual Insanity: John Carmack, Michael Abrash, and Palmer Luckey on QuakeCon 2012 Panel
Submitted by jimbo2go on August 7th, 2012














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